Bat here. I have been in the Bat Cave all week grinding away. I am fully prepared to ignore my family for most of Christmas to keep productivity high. I will, of course, be expected to take part in some Christmas Day activities. Unfortunately, I am also working my day job over the Christmas period, so I will not be able to put in as much extra time on the game as I had hoped.

That aside, let’s talk about where I am at this week. I managed to get 90 renders done, which feels pretty solid. I also added another animation to the game, bringing the total animations up to three so far (For the episode). I will continue doing more Blender animations as I move through this episode. Below is a rough version of the animation I worked on this week. The final version is currently rendering and should clean up the noise, remove the reverse lighting, smooth out some of the camera movement, and extend the fade-out at the end.
I also switched to Cubase for music production. I have always used Logic for this workflow, but it does not play nicely when I am in voice chat with other dev friends. That made music production feel a bit isolating and honestly not much fun. I am hoping this switch makes the process smoother and more enjoyable.
That is really all I have for you this week. I hope you all have a great break and enjoy the holidays if you celebrate them. Thank you, as always, for the support and the kind words that keep me going.
One last thing, I will be putting some effort into growing the Twitter following for the game. If you use Twitter, please head over to
https://x.com/BigBatPro
and give the page a follow.
Take care, and until next time, stay awesome.
Cheers,
Bat

